How Game Design Graduates May Benefit From E3

الاثنين، 29 يونيو 2015

By Jennifer Marie Anderson


E3 has come and gone and I can't help but feel saddened. Considered to be the most exciting week for video games enthusiasts everywhere, we crave big announcements from this event, which we have received quite a number of. With that said, there is always next year, which is exactly what game design graduates should be aware of. For those who are looking to get involved in this industry, here is how you can benefit the most from E3.

What you must know, at the onset, is that social media usage matters. I am sure that many others will agree with this, seeing as how news about E3 and the many companies there will be passed around Facebook, Twitter, not to mention the many other networking platforms out there. Game design graduates must stay up-to-date, posting regularly in order to keep everyone up to speed. When this is done, it's easy to imagine that successful engagement will be had.

What you must also know is that your biggest announcements should be saved for E3. More often than not, massive releases and anticipated release dates alike are kept aside until this event rolls around, which makes sense given the publicity it generates. As a result, do not play your hand until the absolute right moment rolls around. Suffice it to say, E3 fits the bill, as you will be able to garner the utmost amount of attention for the long term.

Finally, make sure that you follow up on E3 news with constant updates. This isn't to say that you have to post on a daily basis, since you may not anything that will be worth telling. However, when you have a big announcement at arguably the most prominent video game event of the year, you're going to want to keep that momentum rolling. Suffice it to say, this is where the follow-through comes into effect. The more that you share, the easier it'll be to maintain the faith of consumers.

There's no denying the fact that, in the broad video game industry, E3 is an event that truly matters. I believe that few can argue with this point, especially when it comes to the numerous news stories which are associated with said event. However, it only comes around once a year, meaning that both new and experienced minds in game designers have to make the most out of this. The points mentioned earlier are just a few ways for this to be done.




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